A HoloDeck in VR to generate 3D models based on speech input.
The Effect of an Exergame on the Shadow Play Skill Based on Muscle Memory for Young Female Participants: The Case of Forehand Drive in Table Tennis.
Quantifying the benefits and limitations of VR-replicated physical interfaces for monitoring and teleoperation of autonomous vehicles.
Improving Understanding of Biocide Availability in Facades through Immersive Analytics
Interaction Across Touchscreen Boundaries in Virtual Reality for Mobile Knowledge Workers.
Accuracy of Commodity Finger Tracking Systems for Virtual Reality Head-Mounted Displays.
Above Surface Interaction for Multiscale Navigation in Mobile Virtual Reality.
Perception between OST-HMDs and body proximate displays (such as smartphones).